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Immersive XR and spatial applications that explain, train, and engage.

We build VR, AR, WebXR, WebGL, spatial product showcases, and simulation-led applications where a normal website, video, or slide deck is not enough.

Spatial retail XR application
Spatial retail and product showcases
VR training and safety scenarios
Stakeholder demos and interactive presentations

Watch the work.

Headset applications we shipped for paying clients, and real-time 3D we build ourselves. Nothing here is a mock-up or a render: every clip is a running build. Press play on any of them.

Showreel

Simam Digital showreel 2026

A minute across the XR, real-time 3D and spatial work, if you only watch one thing.

Shipped VR app

A2RL autonomous racing, in VR

Built for A2RL with Focal Point VR and shown at Yas Marina Circuit. The same experience shipped to headset, mobile, tablet and desktop PC from one build, which is the hard part. This is the main broadcast screen as a viewer sees it in VR.

Shipped VR app

Multi-camera viewing in headset

Switching between live race cameras inside the VR experience, with the interaction design that makes it usable at speed.

Shipped VR app

The circuit twin and live telemetry

A 3D twin of the track running beside the race, so a viewer can follow position and telemetry rather than guess at them.

Shipped VR training

Driver safety training in VR

A distracted-driving awareness experience on Meta Quest, commissioned by Myriad Global Media and rolled out to their end client’s head site, where dozens of employees took a turn in the headset at an internal safety event. Built in Unity with the Oculus SDK.

Real-time 3D engine

Simam XR match engine

Our own browser 3D match engine: real-time rendering, camera work and broadcast overlays, running without a plugin or an install.

Playable 3D

CRUSH City, a playable 3D venue

A navigable 3D conference world in the browser, built in Unity and shipped to WebGL for people with no headset and no patience for a download.

Real-time 3D product

3D stadium viewer

Seat-level views of a venue rendered live in the browser, the sort of real-time 3D that sits behind ticketing, hospitality and venue sales.

More detail on each: the A2RL VR app, VR safety training, the Simam XR engine and the rest of the case studies.

Flagship VR delivery

The one to read: safety-critical VR for a named industrial client.

Anhydrous ammonia transfer — connecting and disconnecting a road tanker — built in Unity for PC VR and delivered for Nutrien Ag Solutions with Myriad Global Media. Train, practice and assess run from one signed-off procedure model.

The part worth reading is the assessment. Every check the trainee performs, or skips, comes back as structured competency data: did they read the wind sock, was the water tank inspected rather than glanced at, how far were the valves opened, and when. Not a completion tick.

  • Unity
  • PC VR via SteamVR
  • Train, practice, assess
  • Per-step competency data
Read the Nutrien case study
In-headset view of a Nutrien Ag Solutions anhydrous ammonia road tanker with the VR controllers in frame
Shot from inside the headset during development, controllers in frame.

Where XR makes business sense.

XR should not be decoration. It should make something easier to understand, safer to practise, or more compelling to experience.

Training high-risk decisions

Let users practise hazards, procedures, and reactions in a controlled environment before facing real-world consequences.

Explaining complex products

Use spatial product demos, 3D interfaces, and guided scenes to help buyers or stakeholders understand what you offer.

Replacing passive presentations

Turn static decks, videos, or booths into interactive product experiences that people can explore and remember.

Virtual retail and commerce

Create interactive stores, digital garments, product exploration, and branded environments for richer customer engagement.

Remote stakeholder alignment

Show a concept, site, system, or product in a shared digital space before full production investment.

Immersive campaigns

Build interactive experiences that create participation instead of another one-way marketing asset.

3D Gaussian, splat, and spatial tour applications.

This is a growing Simam Digital specialty: turning real-world capture into usable browser-based applications for agencies, property, construction, engineering, tourism, and product storytelling.

3D Gaussian sample

Motorway infrastructure spatial capture sample

A browser-based 3D Gaussian / spatial viewer sample built from a motorway infrastructure capture. Load the viewer here or open it in a new tab if your browser blocks embedded WebGL experiences.

Open Full Viewer
Infrastructure capture

From scan to usable spatial experience.

Gaussian splats and spatial viewers can turn real places into interactive browser experiences for stakeholder reviews, site context, construction planning, marketing, training, or public engagement.

3D GaussianInfrastructureWeb viewer
In development

Splat Studio and Editor

Tooling for agencies and teams that want to create, edit, present, and publish Gaussian splat scenes with more industry-focused controls.

Preview

Spatial Property and Product Viewers

Virtual tours and interactive viewers for spaces, products, and stakeholder presentations where still images are not enough.

Project proof.

Award-winning VR

A2RL Autonomous Racing VR

Lead development on a first-of-its-kind autonomous racing VR experience delivered with Focal Point VR in the UAE and showcased at Yas Marina Circuit. The experience combined race presentation, multi-camera viewing, broadcast moments, telemetry storytelling, and VR interaction design.

Safety simulation

VR Driving Safety Training

Designed and built three practical driving scenarios: urban awareness, highway decision-making, and adverse weather response. The goal was safer behaviour through direct practice, not passive instruction.

Fashion commerce

VLGE / Digital Village

Technical leadership on 3D fashion and virtual commerce foundations, including Unity development, WebGL delivery, UX flow, performance optimisation, and browser-based interactive experiences.

Spatial retail

XR Product Discovery

Spatial shop and immersive product concepts for teams exploring new ways to show products, onboard customers, and test digital engagement models.

Training and immersive proof in motion.

These clips make the value clearer: people can practise, explore, and understand the experience rather than only reading about it.

Training

VR Driving Safety Simulator

Scenario-based headset training for urban, highway, and adverse weather conditions.

Immersive experience

Virtual Heritage XR

Spatial storytelling and immersive environments for cultural, educational, and location-based engagement.

Application types we can build.

VR training apps

Scenario practice, hazard recognition, guided onboarding, and performance review.

WebXR/WebGL demos

Browser-based product demos, 3D configurators, virtual spaces, and interactive explainers.

Spatial commerce

Virtual retail, digital fashion, product browsing, and customer-facing immersive stores.

Stakeholder prototypes

Interactive demos that help teams validate concepts and align decision-makers.

Want to turn a concept into an interactive application?

We can help scope, prototype, and deliver a focused XR or WebGL pilot.

Request XR Demo