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Interactive applications people can actually use.

Games are one delivery format. The value is interaction — playable product demos, creator and builder tools, scenario training, and 3D experiences people explore instead of watch. Nearly all of it now ships as a URL rather than an install.

Interactive 4D viewer app
Playable product demos in the browser
Creator and builder tooling
Scenario training and simulation

Not just games. Useful interaction.

Interactive systems earn their cost when they help someone learn faster, understand a product, or explore a place they cannot visit yet. Where we have one running, it is linked — no sign-up, no install.

Playable product demos

Let customers interact with the product story instead of reading another brochure or watching another video.

Creator and builder tools

Software that lets other people build: our own splat editor and spatial workspace are the same tools we use on client work, running in a browser tab.

Game-inspired training

Use goals, feedback, progression, and scenario practice to make learning more active and measurable.

Browser-delivered 3D and XR

No install, no store review. The same build opens on a phone, a laptop and a headset — see the playground or the WebXR showcase.

Events and exhibitions

Wayfinding, walk-throughs and interpretation for a venue that is not finished yet — so it can be understood and argued about before anyone can stand in it.

Interactive storytelling

Turn complex ideas into journeys, scenes, missions, and choices that people can understand by doing.

Interactive work in motion.

The strongest projects do more than look good. They give the user agency: explore, practise, choose, build, and understand by doing.

Simulation

VR Driving Safety

Game-inspired training mechanics applied to real safety outcomes and decision practice.

Interactive viewer

Spatial Viewer Concepts

Browser-friendly 3D viewing and interactive exploration for places, products, and branded experiences.

Relevant project experience.

Builder platform

V-BLDR Metaverse Builder

Advanced a virtual environment that allowed users to create, customise, and interact with 3D spaces. Work included project architecture cleanup, Unity migration, modular systems, plugin integration, scene management, and builder tooling.

Digital fashion

Clonelle / VLGE Fashion Platform

Helped create interactive virtual experiences and tooling for digital garments and branded environments, with a focus on WebGL delivery, UX flow, and performance.

Motorsport experience

A2RL VR Racing Experience

Immersive racing presentation with VR interaction design, broadcast moments, and telemetry-driven storytelling for a new kind of motorsport viewing product.

Engagement concepts

Spatial, fitness, and viewer apps

Beta-stage XR and interactive concepts including spatial shopping, immersive fitness, 4D viewing, and wellness-led experiences.

Formats we can deliver.

Browser 3D and WebGL

Real-time 3D applications, product demos and interactive scenes that need nothing installed.

WebXR headset builds

One codebase reaching Meta Quest, Apple Vision Pro and Android XR, with the flat-screen version working too.

Unity applications

VR, desktop and prototype systems where a native engine is genuinely the right call rather than the default one.

Spatial commerce and try-on

Mixed-reality retail with hand tracking, of the kind running in our spatial shop build.

Need something people can actually interact with?

We would rather show you something running than send a deck. Tell us the brief and we will come back with a working prototype scope.

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