Search intent: Teams deciding how to build an interactive 3D web experience.
Short answer: Unity WebGL is strong for game-like logic and rich interaction. Three.js/WebGL is often better for lighter, faster-loading web-native 3D.

Unity is useful when the project needs game mechanics, physics, character control, complex interaction, or reuse across VR, desktop, and mobile. Web-native 3D frameworks are useful when load speed, SEO-friendly pages, responsive layout, and integration with a broader website are the priority.
For browser campaigns and events, the best solution often mixes both disciplines: a lightweight landing page, carefully optimized assets, simple onboarding, and a 3D scene that loads quickly enough for real users on real networks.
Decision rule
If your experience is closer to a game, prototype in Unity. If it is closer to an interactive website or product configurator, consider web-native 3D first.
View a WebGL conference experience case study