Who makes these
Eleven years of Unity, most of it
inside other people's infrastructure.
These come out of production work, not out of a tutorial. They are the pieces that got
rebuilt on project after project until it was obvious they should be written once and
written properly.
Simam Digital is a one person studio in Wakefield building XR, real time 3D and AI
software. If you want the detail of where the experience comes from, including which
work was the studio's and which was the founder's before it,
the about page sets it out plainly.
Where the experience comes from
- Sky. Unity XR prototypes for Sky Glass and Meta Quest, Premier League and
Formula 1 concepts. I worked there directly.
- Vodafone, through One City Global. Innovation prototypes and Quest
training applications.
- Unilever, Mondelez and others, while I was at N2O, as programmer and
then lead programmer. The Ben and Jerry's in-store prize game won a POPAI Gold Award
in 2017 and the Felix VR 360 video won an FMBE Gold Award. My part was the prototypes
and the VR advice.
- A2RL, with Focal Point VR, who held the client relationship. The
project won Best Innovation Project at the Broadcast Tech Innovation Awards 2024. The
award was the project's, not mine and not Simam Digital's.
This is my own employment and contract history from before Simam Digital,
on work belonging to the agencies and employers I did it through. None of them is a
Simam Digital client, none of them has seen these templates, and none of them endorses
them. Where an agency or studio held the relationship, it is named above. The full
history, including the parts that are Simam Digital's own client work,
is on the about page.
There are no customer quotes on this page
because these templates have not been sold yet. When there are real ones they will go
here, with names attached.